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In the future, Nintendo also plans to expand this video distribution service to even larger companies like DreamWorks , bringing exclusive content to Nintendo 3DS and Wii U owners.
Nintendo has stated that Nintendo Network will provide the means for users to chat via text, voice, and video. Swapnote [e] is a messaging application for the Nintendo 3DS.
Swapnote was released on December 22, in Europe, Australia and North America via the Nintendo eShop , and can be downloaded at no additional cost, and is pre-installed on newer systems.
Messages sent and received can also be saved indefinitely, in spite of the message limit. Nintendo issued an apology to those who had been using the application in a responsible manner.
Without any prior notice, Nintendo released a messaging application for the Nintendo 3DS in November entitled Swapdoodle [f].
Additionally, Swapdoodle has access to an in-app DLC store, allowing users to purchase bundle packs that include additional pens, ink units, stationery, message space, and drawing lessons.
Users could have also drawn on the GamePad during a chat session. The idea of the feature was originally seen in the introduction trailer of the Wii U in E3 Nintendo had announced a desire to make video chat possible through multitasking,  but it was never implemented.
The feature was discontinued worldwide on November 8, at 3: As such, it can be used while another application, such as a game, is suspended in the background.
The browser is primarily controlled with the stylus but can be controlled with the Circle Pad or the D-pad to cycle through links on the page.
It was released on launch day alongside Wii U via firmware update on November 18, in North America and November 30, in Europe. The browser can upload a screenshot of the suspended software, either from the TV or GamePad.
Members who bought games and apps through the Wii U Nintendo eShop received ten percent of the price back in the form of Nintendo Points , which could subsequently be put towards future online purchases on both the Wii U and Nintendo 3DS eShop.
Members received points from their purchases until December 31, , and could redeem these points for Nintendo eShop Cards until March 31, All codes from these cards were valid until June 30, [ citation needed ].
The loyalty program is free to join and is committed to providing rewards in exchange for consumer feedback, and for the original purchase of official Nintendo products.
Once linked to Club Nintendo , every product downloaded through the eShop is automatically registered in the Club Nintendo account. It was discontinued in North America on June 30, ,  and by September 30, in all other regions.
Members of Club Nintendo may earn credits referred to as "Coins" or "Stars" depending on region which may be traded in for special edition items which are available only at Club Nintendo.
Earning these credits is done primarily by submitting codes found on Nintendo products and systems, and for completing related surveys provided by the Club Nintendo websites.
From Wikipedia, the free encyclopedia. List of Nintendo Network games. December 8,  NA: December 20, . Internet Browser Nintendo 3DS.
Nintendo portal Video games portal. Archived from the original on November 5, Retrieved 13 December Retrieved October 5, Archived from the original on Some Are Nice, Though".
Retrieved 10 December Retrieved November 8, Retrieved 14 February Retrieved March 4, Retrieved 14 September Retrieved August 30, Video games mobile games Consoles Controllers.
Nintendo of America Inc. Lewis Galoob Toys, Inc. Nintendo of America, Inc. Universal City Studios, Inc. Nintendo 3DS system software Wii U system software.
Nintendo Wi-Fi Connection absorbed Mii. Nintendo Video List of Nintendo Direct presentations. List of Wii games on Wii U eShop.
Nintendo Web Framework Unity. Colors and styles Flash cartridges Amiibo. Nintendo video game hardware. Software distribution platforms and content delivery networks.
Games Zune Marketplace Zylom. We may offer you an account for one or more of our loyalty programs, including Club Nintendo, so that you have the opportunity to receive personalized content and participate in a variety of activities, promotions and programs.
Within certain parameters, you may be able to link your Nintendo device or network account to your loyalty account. In such circumstances, we will use your information to, for example, automatically register your purchases in your loyalty account so that you have the opportunity to receive rewards and promotions.
You may unlink these accounts in the settings section of the Nintendo eShop. You may disclose your information to third parties when you use our products and services in order to play third-party games, use third-party applications or plugins, view third-party advertisements, or visit third-party websites.
We are not responsible for the privacy practices of these third parties, and we recommend that you review their privacy notices before submitting any information to them.
In accordance with applicable law, we obtain consent from parents for the collection of personal information from their children. We may deny any request that fails to follow these procedures.
Nintendo is not responsible for the privacy practices of these third parties, and we recommend that you review their privacy notices before your child provides or exchanges any personal information through third-party services or content.
For a detailed description of these parental control features, please see the user manual for your Nintendo device. Nintendo uses reasonable measures, and has established reasonable safeguards, to help protect your information from loss, theft, misuse, and unauthorized access, disclosure, alteration and destruction.
Please note that information collected by third parties may not have the same security protections as information you submit to us or that we collect, and we are not responsible for protecting the security of such information.
If you install unauthorized applications or content on, or make unauthorized modifications to, your Nintendo device or its software, your information may be compromised.
Nintendo is not responsible for any collection, use or disclosure of information from any Nintendo device that has unauthorized modifications or contains unauthorized software or content.
You may use a Nintendo device without providing us your information; however, some features and applications may not be available to you. You can opt-out of the collection of certain information by not using our services.
You also may be able to opt-out of certain types of information collection through your Nintendo device settings, parental controls or other opt-out mechanisms we make available to you.
Certain aggregated technical information about your Nintendo device may still be automatically collected when you, or another user of your device, connects to the internet.
It promised exclusive news, reviews, previews and forums to members. However, because released titles are often delayed in European countries usually due to localization , the exclusive features could be often found elsewhere on the Internet.
The Club Nintendo of Europe featured a Star Points system, where members could exchange stars earned by registering games and consoles for items in the Stars Catalogue, and for Wii Points to use in the Wii Shop Channel , which were available only in sets of , , and Points.
Members enter PIN codes found on inserts included with certain games and hardware to earn stars. These can range from to stars in value.
Encouraging other people to register with Nintendo of Europe earns members stars per sign-up. Daily visits to the website also once earned members 5 stars per day, but this was later removed.
In , a registration program titled My Nintendo not to be confused with the loyalty program of the same name, My Nintendo began in North America.
It allowed consumers to register their games and consoles online using a printed code included with the products, with no direct physical rewards or benefits for doing so.
NOA Perrin Kaplan stated that the inclusion area of the United States is much larger than all the other Club Nintendo countries, and that the program was considered prohibitively expensive to set up.
Kaplan also said that the company considered the pre-order bonuses and game registration promos it offered were an alternative to Club Nintendo.
The program was launched on December 15, , retiring the My Nintendo registration program. The North America catalog was developed in conjunction with Nintendo Australia [ citation needed ] and uses Coins instead of Stars.
Program participants who meet Coin "Gold" or Coin "Platinum" benchmarks within the Club Nintendo year July 1—June 30 also receive exclusive items.
Platinum Rewards are usually premium items, such as plush hats or posters. In , Nintendo of America started offering download codes for downloadable games as rewards, available for the Nintendo 3DS and the Wii U consoles as well as the Wii or the Wii U via Wii Mode, of which would typically range from to coins.
There were eight games offered originally two to four , which would change roughly each month. When orders for the non-game rewards were closed from April 18, until May 13, , 5 different games were added, making a total of 9 games.
Club Nintendo in Australia was launched on April 24, to coincide with the release of Mario Kart Wii , with the website, catalogue and product registration going live on March 11, using the same system offered by Nintendo of Europe.
However, unlike its North American counterpart, the Australian service used Stars instead of Coins - the same as its European counterpart. Most games either distributed or published by Nintendo Australia after Mario Kart Wii contained a card that allows buyers to register their games for Club Nintendo points.
Club Nintendo launched in South Africa in June Club Nintendo was also the name given to a customer service program operating in Spain in the s.
The main purpose of this was to receive telephone support about clues and tricks on how to progress through the games and being able to receive the Club Nintendo magazine for free during a year.
Bergsala , which was responsible for all Nintendo-related distribution in Scandinavia , closed down Club Nintendo in the region at the end of the year because it was not economically viable to keep it going.
On January 20, , Nintendo announced that it would be discontinuing Club Nintendo in all regions during the year, and succeeding it with a new loyalty program that the company has named My Nintendo.